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Nov 21, 2024
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CS 3152 - Introduction to Computer Game Architecture (SMR-AS) Spring. 4 credits. Student option grading (no audit).
Prerequisite: CS 2110 for programmers, or permission of the instructor. Corequisite: ENGRC 3152 . This course is for students who are interested in the programming aspects of game development. Artists and designers should take INFO 3152 . Satisfies track requirement for INFO majors and minors if taken under the INFO prefix. Co-meets with INFO 3152 .
W. White.
A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.
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